Xbox et Microsoft ont annoncé leur présence à la Game Developers Conference 2024 (GDC) qui se tiendra du 18 au 22 mars à San Francisco.

À cette occasion, Xbox et Microsoft ont partagé un aperçu des sessions, panels et activités prévus pour cet évènement.

Des dizaines d’intervenants de Xbox, Activision, Blizzard, King et Zenimax seront présents à la GDC afin de présenter leurs dernières innovations et partager leurs stratégies pour créer et animer des communautés de joueuses et de joueurs. Les équipes techniques de Microsoft, avec le soutien de partenaires, organiseront également des conférences présentant les nouveaux outils, logiciels et services qui contribuent à faciliter le travail des développeurs, accroitre l’engagement des joueuses et des joueurs, ainsi qu’à aider les créateurs à se développer eux-mêmes.

Lundi 18 mars

  • Skyscraper Zombies: Advancing ‘Call of Duty’s’ Systems for Giant AI
    Speaker: Andrew Hoyt (Gameplay Engineer, Treyarch)
    Date: Monday, March 18
    Time: 3:50 pm – 4:20 pm

Mardi 19 mars

  • H2O in H3LL: The Various Forms of Water in Diablo IV
    Speaker: Aaron Aikman (Lead Technical Artist, Graphics, Blizzard Entertainment)
    Date: Tuesday, March 19
    Time: 10:50 am – 11:50 am
  • The Synergy of Architecture and Structural Engineering in Game Art and Design
    Speaker: Joshua Haun (Expert Environment Artist, Activision)
    Date: Tuesday, March 19
    Time: 10:50 am – 11:50 am
  • Harvesting 10 Years Of Success: How Farm Heroes Saga Has Super-Served It’s Players For A Decade
    Speaker: Sabrina Carmona (VP Head of Farm Heroes Saga, King)
    Date: Tuesday, March 19
    Time: 2:40 pm – 3:40 pm
  • Audio Summit: How do you make casual games players turn their audio on?
    Speaker: Dominique Devoucoux (Head of Audio, King)
    Date: Tuesday, March 19
    Time: 4:40 pm – 5:10 pm

Mercredi 20 mars

  • Developing Hi-Fi RUSH « Backwards » and Finding Our Positive Gameplay Loop
    Speaker: John Johanas (Game Director, Tango Gameworks)
    Date: Wednesday, March 20
    Time: 9:00 am – 10:00 am
  • The First 30 Years of ‘Warcraft’: The Making of a Game Universe
    Speaker: John Hight (Franchise General Manager, Warcraft Franchise, Blizzard Entertainment)
    Date: Wednesday, March 20
    Time: 9:00 am – 10:00 am
  • The Pillars of Hell: Achieving the Artistic Vision of Diablo IV
    Speaker: John Mueller (Art Director, Blizzard Entertainment)
    Date: Wednesday, March 20
    Time: 9:00 am – 10:00 am
  • Sugary Statistics: What we have learned about Candy Crush content after 10 years and over 15,000 levels
    Speakers: Jan Wedekind (Head of Central Insights, King) and Xavier Guardiola (Data Science Director, King)
    Date: Wednesday, March 20
    Time: 9:00 am – 10:00 am
  • Xbox’s Product Inclusion Framework & Inclusive Growth Doorways
    Speaker: Katy Jo Wright (Senior Director, Gaming for Everyone, Microsoft)
    Date: Wednesday, March 20
    Time: 12:30 pm – 1:30 pm
  • Automated Testing of Shader Code
    Speaker: Keith Stockdale (Senior Software Engineer, Rare Ltd)
    Date: Wednesday, March 20
    Time: 2:00 pm – 3:00 pm
  • Diablo IV – Audio Systems Deep Dive “Living Audio”
    Speakers: Kris Giampa (Audio Director, Blizzard Entertainment) and Michael Bartnett (Software Engineer, Blizzard Entertainment)
    Date: Wednesday, March 20
    Time: 2:00 pm – 3:00 pm
  • Optimizing Game Development Workflows with Visual Studio and AI
    Speakers: David Li (Game Developer Product Manager, Microsoft) and Greg Denton (Principal Product Manager, Microsoft)
    Date: Wednesday, March 20
    Time: 2:00 pm – 3:00 pm
  • All things Azure & OpenAI for Game Development
    Speakers: Jon Kefaloukos (Strategic Account Director Gaming at Azure , Microsoft) and Uthappa Kattera Chengappa (Lead Cloud Solution Architect Gaming at Azure , Microsoft)
    Date: Wednesday, March 20
    Time: 3:30 pm – 4:30 pm
  • 10 Years in Tamriel: Success of The Elder Scrolls
    Speaker: Matt Firor (Studio Director / President, ZeniMax Online Studios)
    Date: Wednesday, March 20
    Time: 5:00 pm – 6:00 pm
  • 3D Toon Rendering in Hi-Fi RUSH
    Speakers: Kosuke Tanaka (Lead Graphics Programmer, Tango Gameworks) and Takashi Komada (Graphics/Physics Programmer, Tango Gameworks)
    Date: Wednesday, March 20
    Time: 5:00 pm – 6:00 pm
  • The View From Above: Designing Compelling Quests for ‘Diablo IV’
    Speaker: Harrison Pink (Senior Quest Designer II, Blizzard Entertainment)
    Date: Wednesday, March 20
    Time: 5:00 pm – 6:00 pm

Jeudi 21 mars

  • ‘Diablo IV’: The Art of Open World Sanctuary
    Speakers: Mahreen Fatima (Senior Environment Artist, Blizzard Entertainment), Sam Gao (Environment Artist, Blizzard Entertainment), and Justin Whitehead (Associate Material Artist, Environments, Blizzard Entertainment)
    Date: Thursday, March 21
    Time: 10:00 am – 11:00 am
  • Levelling Up: How AI’s Transformative Role in Level Automation Production Adds Business Value in ‘Candy Crush Saga’
    Speaker: Anna Hernandelius (Product Director Content, King) and Sahar Asadi (Director of AI Labs, King)
    Date: Thursday, March 21
    Time: 10:00 am – 11:00 am
  • Keeping Online Communities Healthy
    Speakers: Jennifer Mills-Perov (Principal Product Manager Gaming Trust and Safety, Microsoft) and Ivory Harvey (Senior Technical Program Manager Gaming Trust and Safety, Microsoft)
    Date: Thursday, March 21
    Time: 11:30 am – 12:30 pm
  • DirectX State of the Union Featuring Work Graphs and Introducing DirectSR
    Speakers: Shawn Hargreaves (Dev Manager, Direct3D, Microsoft), Austin Kinross (PIX Developer Lead, Microsoft), Wessam Bahnassi (Principal Engineer, Developer Technology, Nvidia), and Rob Martin (Fellow Software Engineer, AMD)
    Date: Thursday, March 21
    Time: 12:45 am – 1:45 pm
  • Minecraft Players at the Center of the Universe of Big Data
    Speaker: Francisco Rius (Head of Data at Mojang Studios)
    Date: Thursday, March 21
    Time: 12:45 pm – 1:45 pm
  • MergeBot: Activision’s Merge and Resolve Infrastructure
    Speaker: Damianos Gkouzkouris (Senior Tools Engineer, Activision)
    Date: Thursday, March 21
    Time: 3:00 pm – 3:30 pm
  • How PlayFab Helped Texas Chainsaw Massacre Succeed
    Speakers: CJ Williams (Director of Product Management Microsoft Game Creator Services, Microsoft) and Rob Fox (Designer and Producer Gun Interactive, Gun Interactive)
    Date: Thursday, March 21
    Time: 4:00 pm – 5:00 pm
  • Operation Innovation: How Xbox Employs Military Talents in Gaming
    Speakers: Fiona Cherbak (Lead Talent Program Manager, Xbox Game Studios), iAsia Brown (Senior Producer, Xbox Game Studios Publishing), Lisa Elswick (Vice President, USO Transition Programs , USO), Jenn Panattoni (Head of Xbox Social Impact, Xbox/Microsoft), and Jason Coon (Director of Xbox Safety Operations, Xbox/Microsoft)
    Date: Thursday, March 21
    Time: 4:00 pm – 5:00 pm

Vendredi 22 mars

  • Game Career Seminar: Who Are You? Building Your Profile Outside the Job
    Speaker: Ashley Poprik (Writer, High Moon Studios)
    Date: Friday, March 22
    Time: 10:10 am – 10:40 am
  • Shipping Diablo IV
    Speakers: Michael Bybee (Production Director, Blizzard Entertainment) and Tiffany Wat (Production Director, Blizzard Entertainment)
    Date: Friday, March 22
    Time: 1:30 pm – 2:30 pm
  • Building the ‘Minecraft’ Creator Platform Block-by-Block
    Speaker: Kayla Kinnunen (Executive Producer, Mojang Studios)
    Date: Friday, March 22
    Time: 3:00 pm – 4:00 pm
  • Embracing Art Performance on ‘Diablo IV’
    Speaker: Evan Edwards (Senior Technical Artist I, Graphics, Blizzard Entertainment)
    Date: Friday, March 22
    Time: 3:00 pm – 4:00 pm
  • Visual Effects Roundtable Day 3
    Speaker: Gabriel Boileau (VFX Artist, Activision Blizzard)
    Date: Friday, March 22
    Time: 3:00 pm – 4:00 pm